LET’S PLAY MASS EFFECT: ANDROMEDA – EPISODE 14 – Ryder and his team, in an attempt to solve the major issues Havarl is having, must once again venture into ancient Remnant ruins. This time, it’s to satisfy the superstitions which seem to be the only plans we have on finding answers.
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Mass Effect: Andromeda begins in 2185, between the events of the second and third games in the original trilogy. The four Citadel Council races are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race will send 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they will help build the Nexus, a huge space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders
Our interaction with this story begins in 2819, once the Pathfinder team has awoken from their sleep.
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