RIMWORLD Alpha 16 – EPISODE 02. In this episode, we’re focusing on getting some basic logistics in place for food, and establishing our initial usage of electricity for the colony. Randy, our storytelling AI, is also feeling a bit more generous than usual I think with some of the events he’s throwing at me…
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Rimworld is a game about storytelling and survival. Though the graphics are simple, the gameplay is very complex, and the game mechanics run deep. In Rimworld alpha 16, the version we’re playing here, new features include a full world instead of a square map, and a whole new travel system that will allow players to move around a spherical map. to visit other colonies as well! Now we can be the raiders if we want to be!
Our story in Rimworld follows a man named Charlie (of course) who has found himself stranded on a world in the outer rims of space after saying the wrong thing to the wrong people on the pirate ship he was a member of. Surviving the landing with only the two first aid kits that come on-board the standard escape ship, he must build up his shelter, defend his new base, research technologies and navigate the complex social relationships with other factions. It’ll be a really cool ride! 🙂
New Episodes will be posted here when they are edited and available, and may take different forms and pace as time goes on. A link to a full post covering the episode will be linked as the first thing in this description if available.
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I hope you enjoy this series. I intend to play it for as long as there is interest in it. I know this isn’t a new game, but I hope to present a style that is enjoyable, despite perhaps seeing the game before.
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This gaming footage contains commentary for educational purposes, and is used and monetized under the publicly expressed permission by Ludeon Studios, the developers and copyright holders of Rimworld, as stated in the FAQ section of their website: ludeon.com/blog/faq/